Solid InDev1
2012-03-16
Remember Glow Cubes, probably not since I don't have that many recuring visitors. (Maybe we can change that...)
Since around October 2011 I started developing on project "solid". The idea is to develop a physic based puzzle game within a spaced out environment. With my relative bad track record, where I wandered into the realm of engine development and never came back, I set some clear goals:
- develop engine code only within the game project
- develop only what is needed for the next feature
- don't get distracted with nice but usless features
- dedicate a fixed amount of time to the project to guarantee progress
Although I did not stay on the track all the time I can declare that I succeded to get the first playable version. It surly lacks a good number of levels and features, but it is way more than I ever achived so far.
I may go into the technicall details on an other time, but you can try the prototype.