Solid Shelved - For Now

2012-08-09

 

These last two weeks had it's ups and downs. I learned allot about my engine design, what I was doing wrong and what I was doing right. But I also learned that I am somewhat in an impasse. My current design hit a snag when I tried to integrate a console and scripting. Engine wise these two weeks where a loss, but that is not the biggest issue.

The elephant in the room is currently the total lack of artistic and narrative cohesion. Although this is not so clear from the development snapshots, I am meandering around concepts and styles from Tron Legacy over Portal to Myst IV's Spire.

The problem is not that I have good ideas, it is how do I implement them with the minimal alloted time budget?

As a result I decided to stop actively developing solid for now.

It is not fully over though. I will certainly let the ideas breed some more in my mind, with all the 25 other ideas I have. I will continue to work on engine technology, maybe with a wider focus to integrate more proven frameworks. I might even find an engine, that I think is worthwhile. The landscape has changed since last I looked properly...